
My goal was to enter the World of Warcraft, choose a character and play until I reached level 10. "It may take about 6 hours," so said our illustrious Serious Games seminar leader. I think it may take longer for noobs. Like me.
I chose to "be" a Rogue Troll, and entered the orientation area. I had played WOW briefly with my nephew, and so I had some idea of the navigation of the game. I ran into my first significant problem early on when I was greeted by another (real) player. I didn't know how to us ethe chat feature. (My nephew and I had just talked aloud to communicate, seeing as how we were sitting in the same room when we played.)
My personal experience was dominated by a sense of urgency. I felt that my newbie status was similar to being "broke." My thoughts were ruled by a "felt need" to get money. Because of this, I was focused on getting and completing missions, or "quests." I took little or no time to explore, and did not even take time to learn to chat with other players. Nor did I feel the desire to do so. However, on the more difficult quests, I did see how working in cooperation with other players would have distinct advantages. Had I been playing on a full subscription account, rather than a trial account, I think I would have taken time to understand the "networking" aspects of the game, and that I would have invested in learning the overall scope and scheme of the game. (Particularly the virtual "geography.")
Another discovery - I found that death in WOW has its benefits. In a particulary difficult scenario, I had a hard time reaching a certain lieutenant I needed to "dispatch." I was killed a couple times trying to get through his substantial bodyguard forces. However, i discovered that, when dead, I could pass by all enemies unhindered. So, I waited to resurrect until I had passed all the guards and had a direct path to my target. And so, death, in a way, loses its sting in WOW.




